Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each new campaign will feature its own distinctive galactic strategy map of worlds with dynamically generated tactical combat missions that will enhance the game’s replay value. In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity with the two games such that will enhance and expand the depth of both game experiences.
Platforms
iOS Mac PCGenres
StrategyThemes
4X (explore, expand, exploit, and exterminate) Science fictionLanguages: English and 9 more
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Critic Reviews
By Jonathan Gordon
Narrower in scope than its grand theme suggests
- 14 May, 2015
By Travis Huinker
Sid Meier's Starships provides a simplified, portable gameplay snippet of the series turn-based gameplay that ultimately makes it a difficult recommend for Civilization fans. While the game was clearly designed for a tablet, there is still some entertainment to be found in brief gameplay sessions. Yet, it's impossible not to take into account there are far superior strategy games on PC that make Starships an even less-desiring title to play.
- 13 May, 2015
By Alex Hamilton
Starships would have worked much better as a smaller form release. As it is, it's an underwhelming tack-on to the already forgettable Beyond Earth that feels rushed and unoptimised. Had it been on a tablet things may have been much different.
- 10 Apr, 2015
By Austin Walker
Considered on its own, Starships is a little tactical treat. Give it a few hours of your day and you'll be lifted by its modular pieces and its battlefield puzzles. But do not linger: It simply does not have the strength to punch through gravity and carry you to the stars.
- 02 Apr, 2015
By Alexander Kriss
Had the realization of that universe been more fully fleshed out—expansive and deep rather than restrictive and boardgame-like—Spaceships could have found success as a kind of post-human strategy game. Instead it feels lifeless. But not in the existential, gazing-into-the-void-of-space way. More in the way that an aging child realizes that her blanket is just a blanket, and promptly stops caring about it.
- 31 Mar, 2015