- Main
- 46
- hours
- Main + Extra
- 81
- hours
- Platinum
- 164
- hours
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
About the story
The Soviet invasion of Afghanistan has brought a new edge to the Cold War, and in 1984, a one-eyed man with a prosthetic arm appears in the country. Those who know him call him Snake; the legendary mercenary who was once swept from the stage of history and left in a coma by American private intelligence network Cipher. Snake is accompanied by Ocelot, an old friend who saved him from attack when he finally awoke. Now, Snake’s former partner Kazuhira Miller is being held by the Soviet forces in Afghanistan. Snake must undertake a solo mission to rescue Miller and prove to the world that the legendary mercenary is not dead and gone. That first step will lead to a path of vengeance against the very Cipher that slaughtered so many of Snake’s men, and to a battle that will embroil the whole world... What started in Ground Zeroes... must finish with "V."
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Critic Reviews
It's the final Kojima-led Metal Gear Solid game, and while the story falls apart, the gameplay is surprisingly enjoyable. It's worth checking out just for that gameplay experience.
Overall, the release proves to be a fitting, brutally brilliant finale to Hideo Kojima's beloved saga.
The Phantom Pain, the final Metal Gear game from Hideo Kojima, is one of the best stealth games ever conceived. The story doesn't match the usual excellent Metal Gear Solid standard, but the game's interlocking pieces are exquisite.
Metal Gear Solid V: The Phantom Pain requires some investment. This is not a game that is easy to pick up and play for just a few minutes. Players will find themselves sinking many hours into this game even though the story does fall short of what fans were expecting.
Metal Gear Solid V: The Phantom Pain is a forgettable and shallow Metal Gear experience, and fans expecting this to be on par with any of the previous mainline releases will be disappointed, and, quite possibly, drop the game altogether before the lacklustre story decides to show up. It looks and plays fantastic, and the freedom to apply weapons and items to effective strategic use is second to none, but after hours of similar, tiring missions, with no incentive to drive forward or even return to once it's all done and dusted, it can't help but be wondered how on earth this turned out the way it did. This is no phantom pain, it's a physical one.