Sequel to the award-winning game Lume, Lumino City begins where that game left off. Begin by exploring the city, and using your ingenuity piece together all sorts of puzzling mechanisms to help the people who live in its unique world. Discover gardens in the sky, towers marooned high on an immense waterwheel, and houses dug precariously into cliffs. To create the environment, a ten foot high model city was built by hand and by laser cutter, with each motor and light wired up individually, bringing the scenes to luminous life.
Platforms
Android iOS Mac PCGenres
Adventure Indie Point-and-click PuzzleLanguages: English
Interface | Audio | Subtitles | |
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English |
Critic Reviews
By Jonathan Gordon
Worth it to witness a product of passion
- 06 Feb, 2015
By Kris Lipscombe
Issues with the sound design aside, Lumino City is truly wonderful. The writing sparkles, puzzles are well put together and fun while requiring you to work for the solution just the right amount, and the visuals really do feel special. With a length that comes in somewhere in the eight to ten hour range, depending largely on how good you are at solving puzzles, it's of a length that will leave you wanting more, although I fear it may take State of Play quite a while to craft something like this again.
- 13 Jan, 2015
By Roger Hargreaves
Beautiful to look at but the story and gameplay prove far less fascinating than the real world model-making skills of the developer.
- 17 Dec, 2014
By Julian Benson
The strange characters you meet never become more than a whimsical cut-outs with a few lines of dialogue. Shortly after you meet them you're off to the next surreal setpiece. It gives the sense that the city simply looks lovely but the team haven't put similar thought into the people who live in the place. In games like Broken Age, which is far weaker on the puzzle front, there's a fascinating story that's pulling you through the game. It lets down an otherwise excellent game.
- 15 Dec, 2014
By Christian Donlan
Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
- 10 Dec, 2014