Castlevania: Lords of Shadow 2 is an action-adventure game and a sequel to the 2010 game, Castlevania: Lords of Shadow, and the 35th installment on the Castlevania franchise. The game was developed by MercurySteam and published by Konami. This is MercurySteam's last contribution to the franchise. The story is set in both medieval and modern worlds. As in the previous game, the player controls Gabriel Belmont, now known as Dracula, as he fights through an open world. During the game's opening sequence the player is able to control Dracula while he still possesses all his powers as well as all of his weapons. Dracula's main weapon is his Blood Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula's health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one. The game is mainly an open world allowing the player to choose what route to take. This game also features a movable camera, something that was not available in the first Lords of Shadow game.
About the story
Dracula (Gabriel) awakens many years after the events of the previous Lords of Shadow title. He has been warned by Zobek of the return of Satan and sets out to regain his powers so that he may face Satan once again. The key to him regaining his power lies in his castle. However, the famed Belmont clan and his son Alucard seek his ultimate destruction.
Platforms
PC PS3 X360Genres
Adventure Hack and slash/Beat 'em upThemes
Action Fantasy Horror Open world
Languages: Spanish (Spain) and 6 more
| Interface | Audio | Subtitles | |
|---|---|---|---|
| French | |||
| Italian | |||
| German | |||
| Spanish (Spain) | |||
| Portuguese (Brazil) | |||
| English | |||
| Japanese |
Media
Critic Reviews
Niche Gamer
By Fingal BelmontRegretfully, Castlevania: Lords of Shadow 2 came and went like a wet fart in a dark rainy night. It was the last new Castlevania game made, and its not hard to see why. It’s an expensive and bloated mess of ideas that don’t mesh well with trite gameplay.
Kinglink Reviews
By Frank Reesen 2010, the rather enjoyable Castlevania: Lords of Shadow ended with a major plot twist revealing that Gabriel Belmont was alive during modern times and was now called Dracula, taking on the famous vampire’s persona and visage. This left fans to wonder how the sequel would continue the story, either as Dracula or fighting against the protagonist from the original game. Four years later, Castlevania: Lords of Shadow 2 answered the question, but it’s a question that probably was more interesting to think about than how Konami approached it.
PCMag
By Matt SarrelCastlevania: Lords of Shadow 2 is a study in contrasts with wildly fun combat levels separated by monotonous stealth levels.
New Game Network
By Alex VLike all sequels, Castlevania: Lords of Shadow 2 attempts to improve on the original in almost every area, but ultimately fails to do so. New ideas and mechanics are let down by sloppy execution.
Slant Magazine
By Aaron RiccioEven basic exploration quickly becomes more trouble than it's worth, thanks to a scarcity of waypoints, overly lengthy transitions between areas, and the lack of an overall map.