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Battle Chess (1988)

Almathera Systems, Beam Software, Data East, Dice Multi Media Europe, Electronic Arts, Fujitsu Interactive, GameTap Entertainment, Interplay, Krisalis Software, Pack-In-Video

Main
1
hours
Main + Extra
5
hours
Platinum
18
hours

Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.

About the story

The basic gameplay of Battle Chess remains true to the board game, with the added feature of unique battle animations for each capture. These animations varied for every combination of attack vs defender, making part of the enjoyment of Battle Chess in simply discovering the various animations.

Platforms

3DO Amiga Apple][ Atari-ST C64 DOS NES PC

Genres

Card & Board Game Strategy Turn-based strategy (TBS)

Themes

Fantasy Historical

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